Video Game Industry
Video game stats cover various areas related to video games including industry sales / revenue figures, number of video game players, console penetration numbers, gamer demographic data, and other trends and data related to the video game industry.
Tags: video games, computer games, gamers, gaming, next generation consoles, internet connected consoles, XBOX, PlayStation, Wii, portable games, GameBoy
Related Categories: None
Featured Video Game Industry / Video Game Industry Statistics
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Deloitte Global predicts that virtual reality (VR) will have its first billio... | See Full Stat | Save |
List of Video Game Industry / Video Game Industry Statistics
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Many of the virtual reality apps created for smartphones are likely to be ava... | See Full Stat | Save |
As for VR content, Deloitte Global expects most revenue generated to come fro... | See Full Stat | Save |
Deloitte Global expects the addressable market for games consoles as of the e... | See Full Stat | Save |
Deloitte Global estimates sales of about 2.5 million VR headsets and 10 milli... | See Full Stat | Save |
Deloitte Global predicts that virtual reality (VR) will have its first billio... | See Full Stat | Save |
42% of total gaming industry revenues come from digital sales in 2011. | See Full Stat | Save |
U.S. video game sales were up 13% in January 2009, to $1.33 billion. | See Full Stat | Save |
The entertainment software industry sold over 13.4 million portable game unit... | See Full Stat | Save |
Halo 3, the best-selling title of 2007, took in more revenue in its first day... | See Full Stat | Save |
On average, nine games were sold every second of every day of 2007 | See Full Stat | Save |
There was a record $2.0 billion in portable software sales with 77.5 million ... | See Full Stat | Save |
These companies provided over $1.8 million in direct and indirect compensatio... | See Full Stat | Save |
California is the largest employer of computer and video game personnel in th... | See Full Stat | Save |
Collectively, these areas directly employ 16,604 workers and post 70 percent ... | See Full Stat | Save |
Top 5 States ? California, Washington, Texas, New York and Massachusetts curr... | See Full Stat | Save |
The average salary for direct employees is $92,300, resulting in total nation... | See Full Stat | Save |
By 2009, it is projected that the industry will support over a quarter of a m... | See Full Stat | Save |
Computer and video game companies directly and indirectly employ more than 80... | See Full Stat | Save |
In 2006, the entertainment software industry's value added to U.S. Gross Dome... | See Full Stat | Save |
$73 million in HDTV sales can be directly attributed to the XBox 360 game con... | See Full Stat | Save |
The entertainment software industry stimulates complementary product purchase... | See Full Stat | Save |
41% of Americans have purchased or plan to purchase one or more games in 2008 | See Full Stat | Save |
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 10... | See Full Stat | Save |
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3... | See Full Stat | Save |
Computer and Video Game UNIT Sales (2006 and 2007): 241.6 million (2006), 26... | See Full Stat | Save |
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million ... | See Full Stat | Save |
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (... | See Full Stat | Save |
Computer and Video Game Dollar Sales (2006 and 2007): $7.4 billion (2006), $... | See Full Stat | Save |
Computer Game DOLLAR Sales (2006 and 2007): $0.98 billion (2006), $0.91 bill... | See Full Stat | Save |
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion... | See Full Stat | Save |
36% of heads of households report they play games on wireless devices such as... | See Full Stat | Save |
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejew... | See Full Stat | Save |
22% of most frequent game players say they pay to play online games. | See Full Stat | Save |
Gender breakdown of those who play games online: 56% (male), 44% (female) | See Full Stat | Save |
65% of parents place time limits on movie viewing. | See Full Stat | Save |
71% of parents place time limits on television viewing. | See Full Stat | Save |
72% of parents place time limits on Internet usage. | See Full Stat | Save |
80% of parents place time limits on video game playing. | See Full Stat | Save |
75% of parents believe that the parental controls available in all new video ... | See Full Stat | Save |
72% (It?s Fun For The Entire Family), 71% (Because They?re Asked To), 66% (It... | See Full Stat | Save |
Parents report always or sometimes monitoring the games their children play 8... | See Full Stat | Save |
83% of the time children receive their parents permission before purchasing o... | See Full Stat | Save |
63% of parents believe games are a positive part of their children?s lives. | See Full Stat | Save |
94% of the time parents are present at the time games are purchased or rented. | See Full Stat | Save |
1.(WORLD OF WARCRAFT: BURNING CRUSADE EXPANSION PACK), 2. (WORLD OF WARCRAFT)... | See Full Stat | Save |
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. ... | See Full Stat | Save |
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.... | See Full Stat | Save |
4.7% (Strategy), 4.3% (Adventure), 4.5% (Fighting), 17.6% (Family), 7.6% (Rol... | See Full Stat | Save |
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) | See Full Stat | Save |
38% of homes in America have a video game console | See Full Stat | Save |
59% (2008), 56% (2007), 51% (2006) of gamers played with others | See Full Stat | Save |
13 is the average number of years adult gamers have been playing computer or ... | See Full Stat | Save |
Boys age 17 or younger (18%) | See Full Stat | Save |
Women age 18 or older represent a significantly greater portion of the game-p... | See Full Stat | Save |
The average age of the most frequent game purchaser is 40 | See Full Stat | Save |
40% female, 60% male | See Full Stat | Save |
65% of American households play computer or video games | See Full Stat | Save |
25% under 18 yrs, 49% 18-49yrs, 26% 50+ yrs | See Full Stat | Save |
The average game player age 35. | See Full Stat | Save |
The genre with the greatest growth was "Family Entertainment," which grew 110... | See Full Stat | Save |
The entertainment software industry sold over 13.4 million portable game unit... | See Full Stat | Save |
Halo 3, the best-selling title of 2007, took in more revenue in its first day... | See Full Stat | Save |
On average, nine games were sold every second of every day of 2007; | See Full Stat | Save |
There was a record $2.0 billion in portable software sales with 77.5 million ... | See Full Stat | Save |
Computer games sales were $910.7 million with 36.4 million units sold | See Full Stat | Save |
Game console software sales totaled $6.6 billion with 153.9 million units sold; | See Full Stat | Save |
Computer and video game companies posted records sales in 2007. The industry... | See Full Stat | Save |
Other States ? New Jersey witnessed a boom in industry growth in recent years... | See Full Stat | Save |
California ? California is the largest employer of computer and video game pe... | See Full Stat | Save |
Top 5 States ? California, Washington, Texas, New York and Massachusetts curr... | See Full Stat | Save |
The average salary for direct employees is $92,300, resulting in total nation... | See Full Stat | Save |
By 2009, it is projected that the industry will support over a quarter of a m... | See Full Stat | Save |
Computer and video game companies directly and indirectly employ more than 80... | See Full Stat | Save |
For the four-year period 2002-06, direct employment for the industry grew at ... | See Full Stat | Save |
GDP ? In 2006, the entertainment software industry's value added to U.S. Gros... | See Full Stat | Save |
Growth ? From 2003 to 2006, the entertainment software industry's annual grow... | See Full Stat | Save |
Sixty-three percent of parents believe games are a positive part of their chi... | See Full Stat | Save |
Ninety-four percent of game players under the age of 18 report that their par... | See Full Stat | Save |
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T... | See Full Stat | Save |
Thirty-six percent of heads of households play games on a wireless device, su... | See Full Stat | Save |
In 2008, 26 percent of Americans over the age of 50 played video games, an in... | See Full Stat | Save |
Forty percent of all game players are women. In fact, women over the age of 1... | See Full Stat | Save |
The average age of the most frequent game purchaser is 40 years old. | See Full Stat | Save |
The average game player is 35 years old and has been playing games for 13 years. | See Full Stat | Save |
Sixty-five percent of American households play computer or video games. | See Full Stat | Save |
U.S. computer and video game software sales grew six percent in 2007 to $9.5 ... | See Full Stat | Save |
75% of connected-console households, more than 110 mln, will use console-base... | See Full Stat | Save |
80% of an expected 190 million households, 148 million households, with next... | See Full Stat | Save |
190 million households will use a next-generation video game console in 2012 | See Full Stat | Save |
News Related to Video Game Industry / Video Game Industry Statistics
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Reports Related to Video Game Industry / Video Game Industry Statistics
Report Name | Publisher | More Info |
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Teens, Video Games and Civics | Pew Internet | More Info |
Adults and Video Games | Pew Internet | More Info |
2008 Essential Facts About the Computer and Video Game Industry | ESA Entertainment Software Association | More Info |
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