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Detailed Information About This Statistic / Trend

71% of parents place time limits on television viewing.


Stat Category:

Video Game Industry Stats (click here for all stats in this category)

Description:

No Description

Years / Period:

2007

Stat Source:

Entertainment Software Association (ESA) Link to This Site

Publisher (site that mentioned this stat):

Entertainment Software Association (ESA) Link to This Site

Stat Tags:

parents, children, teen, game ratings, video games, computer games, television viewing,

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News / Press / Blogs Mentioning This Stat

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Related Stats / Figures

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Sixty-five percent of American households play computer or video games.
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The average game player is 35 years old and has been playing games for 13 years.
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The average age of the most frequent game purchaser is 40 years old.
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Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent).
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In 2008, 26 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999.
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Thirty-six percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002.
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Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen, or "E10+" for Everyone 10+.
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Ninety-four percent of game players under the age of 18 report that their parents are present when they purchase or rent games.
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Sixty-three percent of parents believe games are a positive part of their children’s lives.
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The average game player age 35.
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25% under 18 yrs, 49% 18-49yrs, 26% 50+ yrs
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65% of American households play computer or video games
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40% female, 60% male
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The average age of the most frequent game purchaser is 40
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Women age 18 or older represent a significantly greater portion of the game-playing population (33%)
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Boys age 17 or younger (18%)
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13 is the average number of years adult gamers have been playing computer or video games
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59% (2008), 56% (2007), 51% (2006) of gamers played with others
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38% of homes in America have a video game console
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94% of the time parents are present at the time games are purchased or rented.
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63% of parents believe games are a positive part of their children’s lives.
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83% of the time children receive their parents permission before purchasing or renting a game.
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Parents report always or sometimes monitoring the games their children play 88% of the time.
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72% (It’s Fun For The Entire Family), 71% (Because They’re Asked To), 66% (It’s A Good Opportunity To Socialize With The Child), 50% (It’s A Good Opportunity To Monitor Game Content)
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75% of parents believe that the parental controls available in all new video game consoles are useful.
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80% of parents place time limits on video game playing.
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72% of parents place time limits on Internet usage.
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65% of parents place time limits on movie viewing.
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Gender breakdown of those who play games online: 56% (male), 44% (female)
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22% of most frequent game players say they pay to play online games.
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11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% (Action/Sports/Strategy/Role Play), 47% (Puzzle/Board/GameShow/Trivia/Card), 12% (Other)
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36% of heads of households report they play games on wireless devices such as a cell phone or PDA, up from 20% in 2002
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41% of Americans have purchased or plan to purchase one or more games in 2008
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The entertainment software industry stimulates complementary product purchases of roughly $6.1 billion a year.
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Market Research Reports Mentioning / Related to this Stat / Figure


Report Name Publisher Creator
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2008 Essential Facts About the Computer and Video Game Industry   ESA Entertainment Software Association Link to This Site
More Info Link to This Site
Adults and Video Games   Pew Internet and American Life Project Link to This Site
More Info Link to This Site
Teens, Video Games and Civics   Pew Internet and American Life Project Link to This Site
More Info Link to This Site
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