Deloitte Global predicts that virtual reality (VR) will have its first billion dollar year in 2016, with about $700 million in hardware sales, and the remainder from content



Stat:

Stat Categories: Video Game Industry Stats, Virtual Reality (VR) Stats

Tags: virtual reality virtual reality,vr

Years: 2016

Stat Source: Deloitte Global

Publisher (site that mentioned this stat): Deloitte Global

Submitted By: Michael Raeford

Related Categories: None


Share on:

Related Stats / Figures


Stat Data / Info Details
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
Computer and Video Game UNIT Sales (2006 and 2007): 241.6 million (2006), 267.9 millio... See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
25% under 18 yrs, 49% 18-49yrs, 26% 50+ yrs See Full Stat Info
75% of connected-console households, more than 110 mln, will use console-based video se... See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) See Full Stat Info
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 108.8 millio... See Full Stat Info
Deloitte Global estimates sales of about 2.5 million VR headsets and 10 million game co... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
U.S. video game sales were up 13% in January 2009, to $1.33 billion. See Full Stat Info
1.(WORLD OF WARCRAFT: BURNING CRUSADE EXPANSION PACK), 2. (WORLD OF WARCRAFT) 3. (THE S... See Full Stat Info
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3.7 billion... See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
As for VR content, Deloitte Global expects most revenue generated to come from games sa... See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
4.7% (Strategy), 4.3% (Adventure), 4.5% (Fighting), 17.6% (Family), 7.6% (Role Playing)... See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
California ? California is the largest employer of computer and video game personnel in... See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back