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Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) See Full Stat Info
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
Ninety-four percent of game players under the age of 18 report that their parents are p... See Full Stat Info
75% of parents believe that the parental controls available in all new video game conso... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 108.8 millio... See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info
Women age 18 or older represent a significantly greater portion of the game-playing pop... See Full Stat Info
190 million households will use a next-generation video game console in 2012 See Full Stat Info
Computer Game DOLLAR Sales (2006 and 2007): $0.98 billion (2006), $0.91 billion (2007) See Full Stat Info
Deloitte Global estimates sales of about 2.5 million VR headsets and 10 million game co... See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
Thirty-six percent of heads of households play games on a wireless device, such as a ce... See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
4.7% (Strategy), 4.3% (Adventure), 4.5% (Fighting), 17.6% (Family), 7.6% (Role Playing)... See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info


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