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190 million households will use a next-generation video game console in 2012 See Full Stat Info
71% of parents place time limits on television viewing. See Full Stat Info
Deloitte Global estimates sales of about 2.5 million VR headsets and 10 million game co... See Full Stat Info
72% of parents place time limits on Internet usage. See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) See Full Stat Info
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... See Full Stat Info
94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info
1.(WORLD OF WARCRAFT: BURNING CRUSADE EXPANSION PACK), 2. (WORLD OF WARCRAFT) 3. (THE S... See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
Deloitte Global predicts that virtual reality (VR) will have its first billion dollar y... See Full Stat Info
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
25% under 18 yrs, 49% 18-49yrs, 26% 50+ yrs See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info


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