Portable software sales units sold in 2007.



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Other States ? New Jersey witnessed a boom in industry growth in recent years as comput... See Full Stat Info
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... See Full Stat Info
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 108.8 millio... See Full Stat Info
Computer and Video Game UNIT Sales (2006 and 2007): 241.6 million (2006), 267.9 millio... See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
Gender breakdown of those who play games online: 56% (male), 44% (female) See Full Stat Info
Parents report always or sometimes monitoring the games their children play 88% of the ... See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
72% (It?s Fun For The Entire Family), 71% (Because They?re Asked To), 66% (It?s A Good ... See Full Stat Info
38% of homes in America have a video game console See Full Stat Info
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion (2007) See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
California ? California is the largest employer of computer and video game personnel in... See Full Stat Info
Women age 18 or older represent a significantly greater portion of the game-playing pop... See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
These companies provided over $1.8 million in direct and indirect compensation to Calif... See Full Stat Info
Thirty-six percent of heads of households play games on a wireless device, such as a ce... See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... See Full Stat Info


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