Fastest growing entertainment software category in 2007



Stat: The genre with the greatest growth was "Family Entertainment," which grew 110 percent over the previous year. Family games accounted to 17.2 percent of all games sold in 2007, more than one of every six games sold, up from 9.1 percent in 2006. In addition, of the games sold in 2007, 56.6 percent were rated "Early Childhood (EC)," "Everyone (E)" and "Everyone 10+ (E10+)." The NPD Group's data also indicates that only 15 percent of games sold last year were rated "Mature (M)."

Stat Categories: Video Game Industry Stats

Tags: game ratings game ratings,Family Entertainment game ratings,Family Entertainment,Early Childhood game ratings,Family Entertainment,Early Childhood, Everyone game ratings,Family Entertainment,Early Childhood, Everyone,Everyone 10+ game ratings,Family Entertainment,Early Childhood, Everyone,Everyone 10+,Mature

Years: 2007

Stat Source: Entertainment Software Association (ESA)

Publisher (site that mentioned this stat): Entertainment Software Association (ESA)

Submitted By: Michael Raeford

Related Categories: None


Share on:

Related Stats / Figures


Stat Data / Info Details
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
71% of parents place time limits on television viewing. See Full Stat Info
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
Gender breakdown of those who play games online: 56% (male), 44% (female) See Full Stat Info
The average age of the most frequent game purchaser is 40 years old. See Full Stat Info
65% of American households play computer or video games See Full Stat Info
75% of connected-console households, more than 110 mln, will use console-based video se... See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
Forty percent of all game players are women. In fact, women over the age of 18 represen... See Full Stat Info
25% under 18 yrs, 49% 18-49yrs, 26% 50+ yrs See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 108.8 millio... See Full Stat Info
Ninety-four percent of game players under the age of 18 report that their parents are p... See Full Stat Info
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3.7 billion... See Full Stat Info
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% ... See Full Stat Info
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion (2007) See Full Stat Info
Computer Game DOLLAR Sales (2006 and 2007): $0.98 billion (2006), $0.91 billion (2007) See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 peopl... See Full Stat Info
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
72% (It?s Fun For The Entire Family), 71% (Because They?re Asked To), 66% (It?s A Good ... See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back