Ages of Computer and Video Game Players


Stat: 25% under 18 yrs, 49% 18-49yrs, 26% 50+ yrs

Stat Categories: Video Game Industry Stats

Tags: gamer,gamer age,video games,computer games,software,games

Years: 2007

Stat Source: Entertainment Software Association (ESA)

Publisher (site that mentioned this stat): Entertainment Software Association (ESA)

Submitted By: Michael Raeford

Related Categories: None

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Related Stats / Figures

Stat Data / Info Details
22% of most frequent game players say they pay to play online games. See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales than the biggest opening weekend ever for a movie ("Spider-Man 3") and the final "Harry Potter" book's first day sales See Full Stat Info
Women age 18 or older represent a significantly greater portion of the game-playing population (33%) See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have the highest concentration of video game jobs. See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
Computer and Video Game UNIT Sales (2006 and 2007): 241.6 million (2006), 267.9 million (2007) See Full Stat Info
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar Hero 3:Legends Of Rock(PS2)) 5. (Super Mario Galaxy) 6. (Pokemon Diamond Version), 7. (Madden NFL 08 (PS2)), 8. (Guitar Hero 2 (PS2)), 9. (Assassin's Creed), 10. (Mario Party 8), 11. (Pokemon Pearl Version), 12. (Madden NFL 08 (X360)), 13. (Guitar Hero2 (X360)), 14. (Guitar Hero 3:Legends Of Rock (X360)), 15. ( New Super Mario Bros), 16. (Brain Age 2), 17. (Guitar Hero 3:Legends Of Rock (Wii)), 18. (God Of War 2), 19. (Legend Of Zelda), 20. (Mario Kart) See Full Stat Info
Parents report always or sometimes monitoring the games their children play 88% of the time. See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
In 2008, 26 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999. See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million American jobs. See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s lives. See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, accounting for approximately 40 percent of total industry employment nationwide. See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compensation of $2.2 billion. See Full Stat Info
The entertainment software industry stimulates complementary product purchases of roughly $6.1 billion a year. See Full Stat Info
$73 million in HDTV sales can be directly attributed to the XBox 360 game console See Full Stat Info
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion (2007) See Full Stat Info
72% (It?s Fun For The Entire Family), 71% (Because They?re Asked To), 66% (It?s A Good Opportunity To Socialize With The Child), 50% (It?s A Good Opportunity To Monitor Game Content) See Full Stat Info
75% of parents believe that the parental controls available in all new video game consoles are useful. See Full Stat Info
41% of Americans have purchased or plan to purchase one or more games in 2008 See Full Stat Info
Other States ? New Jersey witnessed a boom in industry growth in recent years as computer and video game companies have expanded beyond New York City. Virginia's entertainment software industry, meanwhile, grew by 552 percent in 2006, with computer and video game companies adding $28.7 million to the Commonwealth's economy. See Full Stat Info
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% (Action/Sports/Strategy/Role Play), 47% (Puzzle/Board/GameShow/Trivia/Card), 12% (Other) See Full Stat Info

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