% of parents believe games are a positive part of their children?s lives.



Stat: 63% of parents believe games are a positive part of their children?s lives.

Stat Categories: Video Game Industry Stats

Tags: parents parents,children parents,children,teen parents,children,teen,game ratings parents,children,teen,game ratings,video games parents,children,teen,game ratings,video games,computer games

Years: 2007

Stat Source: Entertainment Software Association (ESA)

Publisher (site that mentioned this stat): Entertainment Software Association (ESA)

Submitted By: Michael Raeford

Related Categories: None


Share on:

Related Stats / Figures


Stat Data / Info Details
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
Deloitte Global predicts that virtual reality (VR) will have its first billion dollar y... See Full Stat Info
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3.7 billion... See Full Stat Info
Gender breakdown of those who play games online: 56% (male), 44% (female) See Full Stat Info
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen... See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info
40% female, 60% male See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
Computer and Video Game Dollar Sales (2006 and 2007): $7.4 billion (2006), $9.5 billio... See Full Stat Info
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion (2007) See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
36% of heads of households report they play games on wireless devices such as a cell ph... See Full Stat Info
41% of Americans have purchased or plan to purchase one or more games in 2008 See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 108.8 millio... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
Deloitte Global estimates sales of about 2.5 million VR headsets and 10 million game co... See Full Stat Info
In 2008, 26 percent of Americans over the age of 50 played video games, an increase fro... See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back