% of the time children receive their parents permission before purchasing or renting a game.



Stat: 83% of the time children receive their parents permission before purchasing or renting a game.

Stat Categories: Video Game Industry Stats

Tags: parents parents,children parents,children,teen parents,children,teen,game ratings parents,children,teen,game ratings,video games parents,children,teen,game ratings,video games,computer games parents,children,teen,game ratings,video games,computer games,rent

Years: 2007

Stat Source: Entertainment Software Association (ESA)

Publisher (site that mentioned this stat): Entertainment Software Association (ESA)

Submitted By: Michael Raeford

Related Categories: None


Share on:

Related Stats / Figures


Stat Data / Info Details
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
Forty percent of all game players are women. In fact, women over the age of 18 represen... See Full Stat Info
75% of parents believe that the parental controls available in all new video game conso... See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
65% of American households play computer or video games See Full Stat Info
Deloitte Global estimates sales of about 2.5 million VR headsets and 10 million game co... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 peopl... See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% ... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
Thirty-six percent of heads of households play games on a wireless device, such as a ce... See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
These companies provided over $1.8 million in direct and indirect compensation to Calif... See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back