% of parents that place time limits on video game playing.



Stat: 80% of parents place time limits on video game playing.

Stat Categories: Video Game Industry Stats

Tags: parents parents,children parents,children,teen parents,children,teen,game ratings parents,children,teen,game ratings,video games parents,children,teen,game ratings,video games,computer games

Years: 2007

Stat Source: Entertainment Software Association (ESA)

Publisher (site that mentioned this stat): Entertainment Software Association (ESA)

Submitted By: Michael Raeford

Related Categories: None


Share on:

Related Stats / Figures


Stat Data / Info Details
Forty percent of all game players are women. In fact, women over the age of 18 represen... See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
Computer and video game companies posted records sales in 2007. The industry sold 267.... See Full Stat Info
65% of American households play computer or video games See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
Parents report always or sometimes monitoring the games their children play 88% of the ... See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... See Full Stat Info
75% of parents believe that the parental controls available in all new video game conso... See Full Stat Info
The average game player age 35. See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
75% of connected-console households, more than 110 mln, will use console-based video se... See Full Stat Info
Deloitte Global predicts that virtual reality (VR) will have its first billion dollar y... See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 108.8 millio... See Full Stat Info
As for VR content, Deloitte Global expects most revenue generated to come from games sa... See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
71% of parents place time limits on television viewing. See Full Stat Info
Women age 18 or older represent a significantly greater portion of the game-playing pop... See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back