Computer and Video Game Dollar Sales (2006 and 2007)

Stat: $7.4 billion (2006), $9.5 billion (2007)

Stat Categories: Video Game Industry Stats

Tags: software,video games,computer games,gamers,gaming,next generation consoles,internet connected consoles,XBOX,PlayStation,Wii,portable games,GameBoy

Years: 2006, 2007

Stat Source: The NPD Group / Retail Tracking Service

Publisher (site that mentioned this stat): Entertainment Software Association (ESA)

Submitted By: Michael Raeford

Related Categories: None

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Related Stats / Figures

Stat Data / Info Details
75% of connected-console households, more than 110 mln, will use console-based video services at least a couple times each week. See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s lives. See Full Stat Info
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 108.8 million (1997), 152.4 million (1998), 184.5 million (1999), 196.3 million (2000), 210.3 million (2001), 225.8 million (2002), 240.9 million (2003), 249.5 million (2004), 229.5 million (2005), 241.6 million (2006), 267.9 million (2007) See Full Stat Info
Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent). See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generation video game consoles will have this console connected to the Internet. See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
25% under 18 yrs, 49% 18-49yrs, 26% 50+ yrs See Full Stat Info
U.S. video game sales were up 13% in January 2009, to $1.33 billion. See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
22% of most frequent game players say they pay to play online games. See Full Stat Info
190 million households will use a next-generation video game console in 2012 See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info
Gender breakdown of those who play games online: 56% (male), 44% (female) See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
Game console software sales totaled $6.6 billion with 153.9 million units sold; See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales than the biggest opening weekend ever for a movie ("Spider-Man 3") and the final "Harry Potter" book's first day sales See Full Stat Info
Computer and video game companies posted records sales in 2007. The industry sold 267.8 million units, leading to an astounding $9.5 billion in revenue. See Full Stat Info
94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
The entertainment software industry stimulates complementary product purchases of roughly $6.1 billion a year. See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007, easily trumping the much-hyped Apple iPhone, which sold just four million units. See Full Stat Info
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% (Action/Sports/Strategy/Role Play), 47% (Puzzle/Board/GameShow/Trivia/Card), 12% (Other) See Full Stat Info
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion (2007) See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Product (GDP) was $3.8 billion See Full Stat Info

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