U.S. Computer and Video Game UNIT Sales (1996-2007)



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On average, nine games were sold every second of every day of 2007 See Full Stat Info
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72% (It?s Fun For The Entire Family), 71% (Because They?re Asked To), 66% (It?s A Good ... See Full Stat Info
4.7% (Strategy), 4.3% (Adventure), 4.5% (Fighting), 17.6% (Family), 7.6% (Role Playing)... See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
Women age 18 or older represent a significantly greater portion of the game-playing pop... See Full Stat Info
The average age of the most frequent game purchaser is 40 years old. See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% ... See Full Stat Info
Thirty-six percent of heads of households play games on a wireless device, such as a ce... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 peopl... See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
The average game player age 35. See Full Stat Info
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
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Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
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